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Akayuki Family Names

AKAYUKI Family Names: Rolls, Rarities and Buffs

How AKAYUKI family names work: where to roll, what Common, Uncommon, Legendary and Exotic mean, the names seen in game, and how to keep a result you want.

11/14/2026 1.3.12 Last updated: 11/14/2026 3 min read

FAQ

Where do I roll a family name in AKAYUKI?
Open CHARACTER from the title screen. The family-name roll sits in the character options, and Rename Spins are what you spend to roll again.
What are the family-name rarities?
The documented labels are Common, Uncommon, Legendary and Exotic. Higher rarity means stronger stat buffs; Exotic is reported as the tier players save spins for.
How do I keep a rolled family name?
Inspect the buff display after spinning, then press Confirm on the name screen to keep the result. Confirming is the step that commits the name.
Is Sato a good family name?
Sato is documented as a Common name, so it carries the smallest stat uplift of the examples published so far. It is a fine starting name but not something to keep spins for.

Family names are the character-power system that sits beside blade upgrades. They are rolled, not chosen, and the rarity of the roll decides how big the stat bonus is.

Here is what is documented about the system, what is still unreported, and how to spend Rename Spins without wasting them.

Roll a name from CHARACTER

  1. Launch AKAYUKI and stay on the title screen.
  2. Open CHARACTER.
  3. Spend Rename Spins to roll a family name.
  4. Inspect the buff display for the rolled name.
  5. Press Confirm to keep the result.

The character screen is also where hair, outfit, accessory, face, sword, blood and effect customisation live, so you can pair a name with an outfit in the same session.

The rarity tiers

Documented labels: Common, Uncommon, Legendary, and Exotic — the last reported as the tier players save spins for.

Name Documented rarity
Sato Common
Kaneko Uncommon
Oda Legendary

Two honesty notes about this table. First, it is a set of published examples, not a full name list. Second, no public source has published the numeric stat bonus behind each rarity, so the tier label is the reliable part and the exact percentages are not.

Diagram: Common, Uncommon, Legendary and Exotic family-name tiers

The names themselves are drawn from historical samurai families. Other names visible on nameplates and in the kill feed include Kojiro, Minamoto, Matsumoto, Kawakami and Sakakibara.

Family name first, given name second

Displays use the Japanese order: Sato Miyuki means Sato is the family name and Miyuki is the given name. The rarity tag appears next to the name on the customisation screen — a starting character can show COMMON.

This matters when you are reading a kill feed entry such as “Kojiro killed Minamoto”: those are family names you will see rolled, not gamer tags.

What rarity actually changes

Higher rarity means stronger stat buffs. The buff display added in version 1.3.11 is the thing to read — it lists the bonuses for the name you just rolled, which is more specific than the tier label alone.

Since the numbers are not published, judge a roll by comparing its buff list with what you already have equipped rather than by chasing a specific tier name. A Legendary roll you cannot evaluate is just a prettier label.

Where Rename Spins come from

  • Leveling can award them; a recorded level 3 result showed +4 Rename Spins.
  • Kills can drop them.
  • Codes are the fastest source. Several working codes report hundreds or thousands of spins; the codes page lists them with check dates.

If you are rolling for rarity, claim the code spins first — rolling twenty times in a row beats rolling once a level.

A sane rolling plan

  1. Collect spins until you can roll at least ten times without stopping.
  2. Roll, and read the buff display each time instead of watching the rarity word.
  3. Keep a result only when it beats your current name’s buffs.
  4. Confirm, then stop — there is no benefit to holding an unconfirmed roll.

New players often burn spins on the first roll that looks rare. Spins are finite early on, so the discipline of comparing buffs is worth more than luck.

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